app/cards/base/poacher.js
Poacher = class Poacher extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
let number_to_discard = _.size(_.filter(game.cards, (game_card) => {
return game_card.count === 0 && game_card.supply
}))
if (number_to_discard > 0) {
let hand_count = _.size(player_cards.hand)
if (hand_count <= number_to_discard) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand')
card_discarder.discard()
} else {
let card_text = number_to_discard === 1 ? 'card' : 'cards'
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose ${number_to_discard} ${card_text} to discard from hand:`,
cards: player_cards.hand,
minimum: number_to_discard,
maximum: number_to_discard
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Poacher.discard_from_hand)
}
}
}
static discard_from_hand(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
}