app/cards/base/sentry.js
Sentry = class Sentry extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
PlayerCardsModel.update(game._id, player_cards)
GameModel.update(game._id, game)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(2, false)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of cards to trash (you may discard after this):',
cards: player_cards.revealed,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Sentry.trash_cards)
if (_.size(player_cards.revealed) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of cards to discard:',
cards: player_cards.revealed,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Sentry.discard_cards)
}
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.revealed)
}
}
static trash_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> does not trash anything`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'revealed', selected_cards)
card_trasher.trash()
}
}
static discard_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> does not discard anything`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'revealed', selected_cards)
card_discarder.discard()
}
}
}