app/cards/base/thief.js
Thief = class Thief extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 4
}
play(game, player_cards) {
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(2)
GameModel.update(game._id, game)
let revealed_treasures = _.filter(player_cards.revealed, (card) => {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(revealed_treasures) === 1) {
Thief.trash_treasure(game, player_cards, revealed_treasures)
} else if (_.size(revealed_treasures) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose one of <strong>${player_cards.username}'s</strong> treasures to trash:`,
cards: revealed_treasures,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Thief.trash_treasure)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}
static trash_treasure(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'revealed', selected_cards[0])
card_trasher.trash()
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_yes_no',
instructions: `Gain ${CardView.render(selected_cards[0])}?`,
minimum: 1,
maximum: 1
})
let attacker_player_cards = PlayerCardsModel.findOne(game._id, game.turn.player._id)
let turn_event_processor = new TurnEventProcessor(game, attacker_player_cards, turn_event_id, selected_cards[0])
turn_event_processor.process(Thief.gain_trashed_treasure)
}
static gain_trashed_treasure(game, player_cards, response, trashed_treasure) {
if (response === 'yes') {
let card_gainer = new CardGainer(game, player_cards, 'discard', trashed_treasure.name)
card_gainer.gain(game.trash)
}
}
}