app/cards/base/throne_room.js
ThroneRoom = class ThroneRoom extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to play twice (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player.card)
turn_event_processor.process(ThroneRoom.play_twice)
} else {
game.log.push(` but does not play an action`)
}
}
static play_twice(game, player_cards, selected_cards, throne_room) {
if (!_.isEmpty(selected_cards)) {
let card_player = new CardPlayer(game, player_cards, selected_cards[0], throne_room)
card_player.play(true, true, 'hand', 2)
} else {
game.log.push(` but does not play an action`)
}
}
}