app/cards/base/vassal.js
Vassal = class Vassal extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
if (_.size(player_cards.deck) === 0) {
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle()
}
let discarded_card = player_cards.deck[0]
let card_discarder = new CardDiscarder(game, player_cards, 'deck', discarded_card)
card_discarder.discard()
if (_.includes(_.words(discarded_card.types), 'action')) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_yes_no',
instructions: `Play ${CardView.render(discarded_card)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, discarded_card)
turn_event_processor.process(Vassal.play_card)
}
}
}
static play_card(game, player_cards, response, discarded_card) {
if (response === 'yes') {
let card_player = new CardPlayer(game, player_cards, discarded_card)
card_player.play(true, true, 'discard')
} else {
game.log.push(` but chooses not to play it`)
}
}
}