app/cards/common/duchy.js
Duchy = class Duchy extends Card {
types() {
return ['victory']
}
coin_cost() {
return 5
}
victory_points() {
return 3
}
gain_event(gainer) {
let duchess_pile = _.find(gainer.game.cards, (card) => {
return card.name === 'Duchess'
})
if (duchess_pile.count > 0) {
GameModel.update(gainer.game._id, gainer.game)
let turn_event_id = TurnEventModel.insert({
game_id: gainer.game._id,
player_id: gainer.player_cards.player_id,
username: gainer.player_cards.username,
type: 'choose_yes_no',
instructions: `Gain a ${CardView.render(duchess_pile.top_card)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(gainer.game, gainer.player_cards, turn_event_id)
turn_event_processor.process(Duchy.gain_duchess)
} else {
gainer.game.log.push(` but the ${CardView.render(duchess_pile.top_card)} pile is empty`)
}
}
static gain_duchess(game, player_cards, response) {
if (response === 'yes') {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Duchess')
card_gainer.gain()
}
}
}