jcbantuelle/dominion-meteor

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app/cards/common/duchy.js

Summary

Maintainability
A
35 mins
Test Coverage
Duchy = class Duchy extends Card {

  types() {
    return ['victory']
  }

  coin_cost() {
    return 5
  }

  victory_points() {
    return 3
  }

  gain_event(gainer) {
    let duchess_pile = _.find(gainer.game.cards, (card) => {
      return card.name === 'Duchess'
    })
    if (duchess_pile.count > 0) {
      GameModel.update(gainer.game._id, gainer.game)
      let turn_event_id = TurnEventModel.insert({
        game_id: gainer.game._id,
        player_id: gainer.player_cards.player_id,
        username: gainer.player_cards.username,
        type: 'choose_yes_no',
        instructions: `Gain a ${CardView.render(duchess_pile.top_card)}?`,
        minimum: 1,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(gainer.game, gainer.player_cards, turn_event_id)
      turn_event_processor.process(Duchy.gain_duchess)
    } else {
      gainer.game.log.push(`  but the ${CardView.render(duchess_pile.top_card)} pile is empty`)
    }
  }

  static gain_duchess(game, player_cards, response) {
    if (response === 'yes') {
      let card_gainer = new CardGainer(game, player_cards, 'discard', 'Duchess')
      card_gainer.gain()
    }
  }

}