app/cards/common/silver.js
Silver = class Silver extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 3
}
play(game, player_cards) {
let gained_coin = 2
if (game.turn.envious) {
gained_coin = 1
}
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(gained_coin, false)
if (game.turn.merchants > 0 && !game.turn.played_silver) {
let coin_gainer = new CoinGainer(game, player_cards)
gained_coin = coin_gainer.gain(game.turn.merchants, false)
game.log.push(` <strong>${player_cards.username}</strong> gets +$${gained_coin} from ${CardView.render(new Merchant())}`)
}
game.turn.played_silver = true
let sauna_count = _.size(_.filter(player_cards.in_play, (card) => {
return card.name === 'Sauna'
}))
if (sauna_count > 0) {
if (_.size(player_cards.hand) > 0) {
let card_text = sauna_count === 1 ? 'card' : 'cards'
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose up to ${sauna_count} ${card_text} to trash:`,
cards: player_cards.hand,
minimum: 0,
maximum: sauna_count
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Silver.trash_cards)
} else {
game.log.push(` but has no cards in hand`)
}
}
}
static trash_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not trash anything`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
}
}