app/cards/cornucopia/farming_village.js
FarmingVillage = class FarmingVillage extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck_until((game, player_cards, revealed_cards) => {
if (!_.isEmpty(revealed_cards)) {
return _.includes(_.words(_.last(revealed_cards).types), 'action') || _.includes(_.words(_.last(revealed_cards).types), 'treasure')
} else {
return false
}
})
let last_revealed = _.last(player_cards.revealed)
if (_.includes(_.words(last_revealed.types), 'action') || _.includes(_.words(last_revealed.types), 'treasure')) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.revealed, player_cards.hand, last_revealed)
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(last_revealed)} in their hand`)
} else {
game.log.push(` <strong>${player_cards.username}</strong> has no action or treasure cards in their deck`)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}