app/cards/cornucopia/fortune_teller.js
FortuneTeller = class FortuneTeller extends Card {
types() {
return this.capitalism_types(['action', 'attack'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck_until((game, player_cards, revealed_cards) => {
if (!_.isEmpty(revealed_cards)) {
return _.includes(_.words(_.last(revealed_cards).types), 'victory') || _.last(revealed_cards).name === 'Curse'
} else {
return false
}
})
let last_revealed = _.last(player_cards.revealed)
if (_.includes(_.words(last_revealed.types), 'victory') || last_revealed.name === 'Curse') {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.revealed, player_cards.deck, last_revealed)
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(last_revealed)} on top of their deck`)
} else {
game.log.push(` <strong>${player_cards.username}</strong> has no victory cards or curses in their deck`)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}