app/cards/cornucopia/hamlet.js
Hamlet = class Hamlet extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.hand) > 0) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to discard for +1 action (or none to skip):',
cards: player_cards.hand,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, 'action')
turn_event_processor.process(Hamlet.discard_for_effect)
if (_.size(player_cards.hand) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to discard for +1 buy (or none to skip):',
cards: player_cards.hand,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, 'buy')
turn_event_processor.process(Hamlet.discard_for_effect)
} else {
game.log.push(` but there are no cards in hand`)
}
} else {
game.log.push(` but there are no cards in hand`)
}
}
static discard_for_effect(game, player_cards, selected_cards, effect) {
if (!_.isEmpty(selected_cards)) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
if (effect === 'action') {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
} else if (effect === 'buy') {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
}
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses not to discard for +1 ${effect}`)
}
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
}
}