app/cards/cornucopia/horse_traders.js
HorseTraders = class HorseTraders extends Card {
types() {
return this.capitalism_types(['action', 'reaction'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(3)
if (_.size(player_cards.hand) > 2) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Discard 2 cards:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(HorseTraders.discard_cards)
} else if (_.size(player_cards.hand) === 0) {
game.log.push(` but there are no cards in hand`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, player_cards.hand)
card_discarder.discard()
}
}
static discard_cards(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
attack_event(game, player_cards, horse_traders) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.hand, player_cards.aside, horse_traders)
game.log.push(` <strong>${player_cards.username}</strong> sets aside ${CardView.render(horse_traders)}`)
}
start_turn_event(game, player_cards, horse_traders) {
let card_drawer = new CardDrawer(game, player_cards, undefined, horse_traders)
card_drawer.draw(1)
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.aside, player_cards.hand, horse_traders)
game.log.push(` <strong>${player_cards.username}</strong> returns ${CardView.render(horse_traders)} to their hand`)
}
}