app/cards/cornucopia/hunting_party.js
HuntingParty = class HuntingParty extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand')
card_revealer.reveal_from_deck_until((game, player_cards, revealed_cards) => {
if (!_.isEmpty(revealed_cards)) {
return !_.includes(_.map(player_cards.hand, 'name'), _.last(revealed_cards).name)
} else {
return false
}
})
let last_revealed = _.last(player_cards.revealed)
if (!_.includes(_.map(player_cards.hand, 'name'), last_revealed.name)) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.revealed, player_cards.hand, last_revealed)
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(last_revealed)} in their hand`)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}