app/cards/cornucopia/jester.js
Jester = class Jester extends Card {
types() {
return this.capitalism_types(['action', 'attack'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards, attacker) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
if (_.size(player_cards.deck) === 0) {
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle()
}
let top_card = player_cards.deck[0]
let card_discarder = new CardDiscarder(game, player_cards, 'deck', top_card)
card_discarder.discard()
if (_.includes(_.words(top_card.types), 'victory')) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
card_gainer.gain()
} else {
let game_card = _.find(game.cards, function(card) {
return card.supply && card.count > 0 && card.top_card.name === top_card.name
})
if (game_card) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_options',
instructions: `Choose who should gain a copy of ${CardView.render(top_card)}:`,
minimum: 1,
maximum: 1,
options: [
{text: `${game.turn.player.username}`, value: 'self'},
{text: `${player_cards.username}`, value: 'opponent'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, {attacker: attacker, top_card: top_card})
turn_event_processor.process(Jester.process_response)
} else {
game.log.push(` but nobody gains a copy of ${CardView.render(top_card)} because it is not in the supply`)
}
}
}
}
static process_response(game, player_cards, response, params) {
let who_gains_card = response[0] === 'self' ? params.attacker : player_cards
let card_gainer = new CardGainer(game, who_gains_card, 'discard', params.top_card.name)
card_gainer.gain()
PlayerCardsModel.update(game._id, who_gains_card)
}
}