app/cards/cornucopia/young_witch.js
YoungWitch = class YoungWitch extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
if (_.size(player_cards.hand) > 2) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Discard 2 cards:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(YoungWitch.discard_cards)
} else if (_.size(player_cards.hand) === 0) {
game.log.push(` but there are no cards in hand`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand')
card_discarder.discard()
}
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
static discard_cards(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
attack(game, player_cards) {
let bane = _.find(player_cards.hand, (card) => {
return card.bane
})
if (bane) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Reveal ${CardView.render(bane)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, bane)
turn_event_processor.process(YoungWitch.reveal_bane)
} else {
YoungWitch.reveal_bane(game, player_cards, 'no')
}
}
static reveal_bane(game, player_cards, response, bane) {
if (response === 'yes') {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand', bane)
} else {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
card_gainer.gain()
}
}
}