app/cards/dark_ages/bandit_camp.js
BanditCamp = class BanditCamp extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Spoils')
card_gainer.gain()
}
}