app/cards/dark_ages/beggar.js
Beggar = class Beggar extends Card {
types() {
return ['action', 'reaction']
}
coin_cost() {
return 2
}
play(game, player_cards) {
_.times(3, function() {
let card_gainer = new CardGainer(game, player_cards, 'hand', 'Copper')
card_gainer.gain()
})
}
attack_event(game, player_cards, beggar) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', beggar)
card_discarder.discard()
let card_gainer = new CardGainer(game, player_cards, 'deck', 'Silver')
card_gainer.gain()
card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
}
}