app/cards/dark_ages/catacombs.js
Catacombs = class Catacombs extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(3, false)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `${CardView.render(player_cards.revealed)}`,
minimum: 1,
maximum: 1,
options: [
{text: 'Put cards in hand', value: 'keep'},
{text: 'Discard and draw 3 cards', value: 'discard'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Catacombs.process_response)
}
}
static process_response(game, player_cards, response, card_player) {
if (response[0] === 'keep') {
let card_mover = new CardMover(game, player_cards)
card_mover.move_all(player_cards.revealed, player_cards.hand)
game.log.push(` <strong>${player_cards.username}</strong> puts the cards in their hand`)
} else if (response[0] === 'discard') {
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
}
}
trash_event(trasher, catacombs) {
let eligible_cards = _.filter(trasher.game.cards, function(card) {
return card.count > 0 && card.supply && CardCostComparer.card_less_than(trasher.game, catacombs, card.top_card)
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: trasher.game._id,
player_id: trasher.player_cards.player_id,
username: trasher.player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: `Choose a card to gain:`,
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(trasher.game, trasher.player_cards, turn_event_id)
turn_event_processor.process(Catacombs.gain_card)
} else if (_.size(eligible_cards) === 1) {
Catacombs.gain_card(game, player_cards, eligible_cards)
} else {
trasher.game.log.push(` but there are no available cards to gain`)
}
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
}
}