app/cards/dark_ages/count.js
Count = class Count extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Discard 2 cards', value: 'discard'},
{text: 'Put a card on your deck', value: 'deck'},
{text: 'Gain a copper', value: 'copper'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Count.process_response)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: '+$3', value: 'coin'},
{text: 'Trash your hand', value: 'trash'},
{text: 'Gain a duchy', value: 'duchy'}
]
})
turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Count.process_response)
}
static process_response(game, player_cards, response, card_player) {
if (response[0] === 'discard') {
if (_.size(player_cards.hand) > 2) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose 2 cards to discard:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Count.discard_cards)
} else if (_.size(player_cards.hand) > 0) {
Count.discard_cards(game, player_cards, player_cards.hand)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses to discard 2 cards, but has no cards in their hand`)
}
} else if (response[0] === 'deck') {
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to put on top of your deck:`,
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Count.return_to_deck)
} else if (_.size(player_cards.hand) > 0) {
Count.return_to_deck(game, player_cards, player_cards.hand)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses to put a card on their deck, but has no cards in their hand`)
}
} else if (response[0] === 'copper') {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Copper')
card_gainer.gain()
} else if (response[0] === 'coin') {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(3)
} else if (response[0] === 'trash') {
let card_trasher = new CardTrasher(game, player_cards, 'hand')
card_trasher.trash()
} else if (response[0] === 'duchy') {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Duchy')
card_gainer.gain()
}
}
static discard_cards(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
static return_to_deck(game, player_cards, selected_cards) {
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.hand, selected_cards)
}
}