app/cards/dark_ages/counterfeit.js
Counterfeit = class Counterfeit extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(1, false)
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let eligible_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a treasure to play two times: (or none to skip)',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player.card)
turn_event_processor.process(Counterfeit.play_twice)
} else {
game.log.push(` but chooses not to play a treasure`)
}
}
static play_twice(game, player_cards, selected_cards, counterfeit) {
if (!_.isEmpty(selected_cards)) {
let card_player = new CardPlayer(game, player_cards, selected_cards[0], counterfeit)
card_player.play(true, true, 'hand', 2)
let card_trasher = new CardTrasher(game, player_cards, 'in_play', selected_cards)
card_trasher.trash()
} else {
game.log.push(` but chooses not to play a treasure`)
}
}
}