app/cards/dark_ages/cultist.js
Cultist = class Cultist extends Card {
types() {
return ['action', 'attack', 'looter']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
let cultist = _.find(player_cards.hand, function(card) {
return card.name === 'Cultist'
})
if (cultist) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Play ${CardView.render(cultist)} from hand?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, cultist)
turn_event_processor.process(Cultist.play_cultist)
}
}
attack(game, player_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Ruins')
card_gainer.gain()
}
static play_cultist(game, player_cards, response, cultist) {
if (response === 'yes') {
let card_player = new CardPlayer(game, player_cards, cultist)
card_player.play(true)
}
}
trash_event(trasher) {
let card_drawer = new CardDrawer(trasher.game, trasher.player_cards)
card_drawer.draw(3)
}
}