app/cards/dark_ages/dame_natalie.js
DameNatalie = class DameNatalie extends Knights {
types() {
return ['action', 'attack', 'knight']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let eligible_cards = _.filter(game.cards, function(card) {
return card.count > 0 && card.supply && CardCostComparer.coin_less_than(game, card.top_card, 4)
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain: (or none to skip)',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(DameNatalie.gain_card)
} else {
game.log.push(` but there are no available cards to gain`)
}
let player_attacker = new PlayerAttacker(game, this, card_player)
player_attacker.attack(player_cards)
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
}
}