app/cards/dark_ages/death_cart.js
DeathCart = class DeathCart extends Card {
types() {
return this.capitalism_types(['action', 'looter'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let eligible_cards = _.chain(player_cards.hand).filter((card) => {
return _.includes(_.words(card.types), 'action')
}).map((card) => {
let trashable_card = _.clone(card)
trashable_card.source = 'H'
return trashable_card
}).value()
let death_cart = _.find(player_cards.in_play, (card) => {
return card.id === card_player.card.id
})
if (death_cart) {
death_cart = _.clone(death_cart)
death_cart.source = 'P'
eligible_cards.push(death_cart)
}
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(DeathCart.trash_card)
} else {
game.log.push(` but does not trash a card`)
}
}
static trash_card(game, player_cards, selected_cards, card_player) {
if (!_.isEmpty(selected_cards)) {
let source = selected_cards[0].source === 'H' ? 'hand' : 'in_play'
let card_trasher = new CardTrasher(game, player_cards, source, selected_cards)
let trashed_cards = card_trasher.trash()
if (!_.isEmpty(trashed_cards)) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(5)
}
} else {
game.log.push(` but does not trash a card`)
}
}
gain_event(gainer) {
_.times(2, () => {
let card_gainer = new CardGainer(gainer.game, gainer.player_cards, 'discard', 'Ruins')
card_gainer.gain()
})
}
}