app/cards/dark_ages/feodum.js
Feodum = class Feodum extends Card {
types() {
return ['victory']
}
coin_cost() {
return 4
}
victory_points(player_cards) {
return Math.floor(this.point_variable(player_cards) / 3)
}
point_variable(player_cards) {
return _.size(_.filter(player_cards, function(card) {
return card.name === 'Silver'
}))
}
trash_event(trasher) {
_.times(3, function() {
let card_gainer = new CardGainer(trasher.game, trasher.player_cards, 'discard', 'Silver')
card_gainer.gain()
})
}
}