app/cards/dark_ages/graverobber.js
Graverobber = class Graverobber extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Gain a card from the trash', value: 'gain'},
{text: 'Trash an action from your hand', value: 'trash'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Graverobber.process_response)
}
static process_response(game, player_cards, response) {
if (response[0] === 'gain') {
let eligible_cards = _.filter(game.trash, (card) => {
return CardCostComparer.coin_between(game, card, 3, 6)
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: false,
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Graverobber.gain_from_trash)
} else if (_.size(eligible_cards) === 1) {
Graverobber.gain_from_trash(game, player_cards, eligible_cards)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses to gain from the trash, but there are no eligible cards to gain`)
}
} else if (response[0] === 'trash') {
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose an action to trash:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Graverobber.trash_card)
} else if (_.size(eligible_cards) === 1) {
Graverobber.trash_card(game, player_cards, eligible_cards)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses to trash an action, but has none in their hand`)
}
}
}
static trash_card(game, player_cards, selected_cards) {
let eligible_cards = _.filter(game.cards, (card) => {
return card.count > 0 && card.supply && CardCostComparer.card_less_than(game, selected_cards[0], card.top_card, 4)
})
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
if (_.size(eligible_cards) > 1) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Graverobber.gain_from_supply)
} else if (_.size(eligible_cards) === 1) {
Graverobber.gain_from_supply(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no available cards to gain`)
}
}
static gain_from_supply(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
}
static gain_from_trash(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'deck', selected_cards[0].name)
card_gainer.gain(game.trash)
}
}