app/cards/dark_ages/hermit.js
Hermit = class Hermit extends Card {
types() {
return ['action']
}
coin_cost() {
return 3
}
play(game, player_cards) {
let eligible_trash_cards = this.trashable_cards(player_cards.hand, 'H').concat(this.trashable_cards(player_cards.discard, 'D'))
if (_.size(eligible_trash_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash (or none to skip):',
cards: eligible_trash_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Hermit.trash_card)
} else {
game.log.push(` but there are no eligible cards to trash`)
}
let eligible_cards = _.filter(game.cards, function(card) {
return card.count > 0 && card.supply && CardCostComparer.coin_less_than(game, card.top_card, 4)
})
if (_.size(eligible_cards) > 1) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Hermit.gain_card)
} else if (_.size(eligible_cards) === 1) {
Hermit.gain_card(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no available cards to gain`)
}
}
discard_event(discarder, hermit) {
let card_trasher = new CardTrasher(discarder.game, discarder.player_cards, 'in_play', hermit)
card_trasher.trash()
let card_gainer = new CardGainer(discarder.game, discarder.player_cards, 'discard', 'Madman')
card_gainer.gain()
}
trashable_cards(source, letter) {
return _.chain(source).filter(function(card) {
return !_.includes(_.words(card.types), 'treasure')
}).map(function(card) {
let trashable_card = _.clone(card)
trashable_card.source = letter
return trashable_card
}).value()
}
static trash_card(game, player_cards, selected_cards) {
if (!_.isEmpty(selected_cards)) {
let source = selected_cards[0].source === 'H' ? 'hand' : 'discard'
let card_trasher = new CardTrasher(game, player_cards, source, selected_cards)
card_trasher.trash()
}
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
}
}