app/cards/dark_ages/marauder.js
Marauder = class Marauder extends Card {
types() {
return ['action', 'attack', 'looter']
}
coin_cost() {
return 4
}
play(game, player_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Spoils')
card_gainer.gain()
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Ruins')
card_gainer.gain()
}
}