app/cards/dark_ages/mixed_stack/knights.js
Knights = class Knights extends Card {
types() {
return ['action', 'attack', 'knight']
}
pile_types() {
return ['action', 'attack', 'knight']
}
coin_cost() {
return 4.5
}
stack_name() {
return 'Knights'
}
attack(game, player_cards, attacker_player_cards, card_player) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(2)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let eligible_cards = _.filter(player_cards.revealed, function(card) {
return CardCostComparer.coin_between(game, card, 3, 6)
})
if (_.size(eligible_cards) === 1) {
Knights.trash_revealed(game, player_cards, eligible_cards, card_player)
} else if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to trash:`,
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Knights.trash_revealed)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}
static trash_revealed(game, player_cards, selected_cards, card_player) {
let selected_card = selected_cards[0]
let card_trasher = new CardTrasher(game, player_cards, 'revealed', selected_card)
card_trasher.trash()
if (selected_card.stack_name === 'Knights') {
let card_trasher = new CardTrasher(game, card_player.player_cards, 'in_play', card_player.card)
card_trasher.trash()
}
}
}