app/cards/dark_ages/overgrown_estate.js
OvergrownEstate = class OvergrownEstate extends Card {
types() {
return ['victory', 'shelter']
}
coin_cost() {
return 1
}
victory_points() {
return 0
}
trash_event(trasher) {
let card_drawer = new CardDrawer(trasher.game, trasher.player_cards)
card_drawer.draw(1)
}
}