app/cards/dark_ages/poor_house.js
PoorHouse = class PoorHouse extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 1
}
play(game, player_cards, card_player) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand')
let treasures = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'treasure')
})
let coins = 4 - _.size(treasures)
coins = coins < 0 ? 0 : coins
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(coins)
}
}