app/cards/dark_ages/rats.js
Rats = class Rats extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Rats')
card_gainer.gain()
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let eligible_cards = _.filter(player_cards.hand, function(card) {
return card.name !== 'Rats'
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Rats.trash_card)
} else if (_.size(eligible_cards) === 1) {
Rats.trash_card(game, player_cards, eligible_cards)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand')
}
}
static trash_card(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
trash_event(trasher) {
let card_drawer = new CardDrawer(trasher.game, trasher.player_cards)
card_drawer.draw(1)
}
}