app/cards/dark_ages/rogue.js
Rogue = class Rogue extends Card {
types() {
return this.capitalism_types(['action', 'attack'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
let eligible_cards = _.filter(game.trash, function(card) {
return CardCostComparer.coin_between(game, card, 3, 6)
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Rogue.gain_from_trash)
} else if (_.size(eligible_cards) === 1) {
Rogue.gain_from_trash(game, player_cards, eligible_cards)
} else {
game.turn.rogue_attack = true
}
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
delete game.turn.rogue_attack
}
static gain_from_trash(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain(game.trash)
}
attack(game, player_cards) {
if (game.turn.rogue_attack) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(2)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let eligible_cards = _.filter(player_cards.revealed, function(card) {
return CardCostComparer.coin_between(game, card, 3, 6)
})
if (_.size(eligible_cards) === 1) {
Rogue.trash_revealed(game, player_cards, eligible_cards)
} else if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to trash:`,
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Rogue.trash_revealed)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}
}
static trash_revealed(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'revealed', selected_cards)
card_trasher.trash()
}
}