app/cards/dark_ages/scavenger.js
Scavenger = class Scavenger extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
if (_.size(player_cards.deck) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: 'Put Deck In Discard?',
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Scavenger.discard_deck)
} else {
game.log.push(` but the deck is empty`)
}
if (_.size(player_cards.discard) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to put on top of your deck:',
cards: player_cards.discard,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Scavenger.put_on_deck)
} else {
game.log.push(` but there are no cards in the discard`)
}
}
static discard_deck(game, player_cards, response) {
if (response === 'yes') {
let card_mover = new CardMover(game, player_cards)
card_mover.move_all(player_cards.deck, player_cards.discard)
game.log.push(` <strong>${player_cards.username}</strong> puts their deck into their discard pile`)
}
}
static put_on_deck(game, player_cards, selected_cards) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.discard, player_cards.deck, selected_cards[0])
game.log.push(` <strong>${player_cards.username}</strong> puts a card from their discard on top of their deck`)
}
}