app/cards/dark_ages/spoils.js
Spoils = class Spoils extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 0
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(3, false)
let card_mover = new CardMover(game, player_cards)
let return_count = card_mover.return_to_supply(player_cards.in_play, 'Spoils', [card_player.card])
if (return_count === 1) {
game.log.push(` <strong>${player_cards.username}</strong> returns ${CardView.render(card_player.card)} to the ${CardView.render(card_player.card)} pile`)
}
}
}