app/cards/dark_ages/squire.js
Squire = class Squire extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: '+2 actions', value: 'actions'},
{text: '+2 buys', value: 'buys'},
{text: 'Gain a silver', value: 'silver'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Squire.process_choice)
}
static process_choice(game, player_cards, choice) {
if (choice[0] === 'actions') {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
} else if (choice[0] === 'buys') {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(2)
} else if (choice[0] === 'silver') {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
}
}
trash_event(trasher) {
let eligible_cards = _.filter(trasher.game.cards, function(card) {
return card.count > 0 && card.supply && _.includes(_.words(card.top_card.types), 'attack')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: trasher.game._id,
player_id: trasher.player_cards.player_id,
username: trasher.player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(trasher.game, trasher.player_cards, turn_event_id)
turn_event_processor.process(Squire.gain_card)
} else if (_.size(eligible_cards) === 1) {
Squire.gain_card(trasher.game, trasher.player_cards, eligible_cards)
} else {
trasher.game.log.push(` but there are no available cards to gain`)
}
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
}
}