app/cards/dark_ages/vagrant.js
Vagrant = class Vagrant extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(1)
let card_mover = new CardMover(game, player_cards)
let types = _.words(player_cards.revealed[0].types)
if (_.includes(types, 'curse') || _.includes(types, 'ruins') || _.includes(types, 'shelter') || _.includes(types, 'victory')) {
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(player_cards.revealed)} in their hand`)
card_mover.move_all(player_cards.revealed, player_cards.hand)
} else {
game.log.push(` ${player_cards.username}</strong> puts ${CardView.render(player_cards.revealed)} back on top of their deck`)
card_mover.move_all(player_cards.revealed, player_cards.deck)
}
}
}
}