app/cards/empires/archive.js
Archive = class Archive extends Duration {
types() {
return ['action', 'duration']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.deck) > 0 || _.size(player_cards.discard) > 0) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(3, false)
let card_text = _.size(player_cards.revealed) === 1 ? 'card' : 'cards'
game.log.push(` <strong>${player_cards.username}</strong> sets aside the top ${_.size(player_cards.revealed)} ${card_text} of their deck`)
let archive_effect = _.clone(card_player.card)
archive_effect.archive_cards = _.clone(player_cards.revealed)
let card_mover = new CardMover(game, player_cards)
card_mover.move_all(player_cards.revealed, player_cards.archive)
this.duration(game, player_cards, archive_effect)
if (!_.isEmpty(archive_effect.archive_cards)) {
return 'duration'
}
} else {
game.log.push(` but there are no cards in deck`)
}
}
duration(game, player_cards, archive) {
if (_.size(archive.archive_cards) > 1) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to put in hand:',
cards: archive.archive_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, archive)
turn_event_processor.process(Archive.put_card_in_hand)
} else {
Archive.put_card_in_hand(game, player_cards, archive.archive_cards, archive)
}
}
static put_card_in_hand(game, player_cards, selected_cards, archive) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.archive, player_cards.hand, selected_cards[0])
game.log.push(` <strong>${player_cards.username}</strong> puts a set aside card in hand from ${CardView.render(archive)}`)
let aside_card_index = _.findIndex(archive.archive_cards, function(card) {
return selected_cards[0].id === card.id
})
archive.archive_cards.splice(aside_card_index, 1)
if (_.size(archive.archive_cards) > 0) {
player_cards.duration_effects.push(archive)
}
}
}