app/cards/empires/catapult.js
Catapult = class Catapult extends Card {
types() {
return this.capitalism_types(['action', 'attack'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
stack_name() {
return 'Catapult/Rocks'
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
let trashed_card
if (_.size(player_cards.hand) > 1) {
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
trashed_card = turn_event_processor.process(Catapult.trash_card)
} else if (_.size(player_cards.hand) === 1) {
trashed_card = Catapult.trash_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` but there are no cards in hand`)
}
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards, trashed_card)
}
static trash_card(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
let trashed_card = card_trasher.trash()
return trashed_card[0]
}
attack(game, player_cards, attacker_player_cards, card_player, trashed_card) {
if (trashed_card) {
if (CardCostComparer.coin_greater_than(game, trashed_card, 2)) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
card_gainer.gain()
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
}
if (_.includes(_.words(trashed_card.types), 'treasure')) {
let number_to_discard = _.size(player_cards.hand) - 3
if (number_to_discard > 0) {
let card_text = number_to_discard === 1 ? 'card' : 'cards'
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose ${number_to_discard} ${card_text} to discard from hand:`,
cards: player_cards.hand,
minimum: number_to_discard,
maximum: number_to_discard
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Catapult.discard_from_hand)
} else {
game.log.push(` <strong>${player_cards.username}</strong> only has ${_.size(player_cards.hand)} cards in hand`)
}
}
}
}
static discard_from_hand(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
}