app/cards/empires/chariot_race.js
ChariotRace = class ChariotRace extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let current_player_card_revealer = new CardRevealer(game, player_cards)
current_player_card_revealer.reveal_from_deck(1)
let current_player_card = player_cards.revealed[0]
if (current_player_card) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.revealed, player_cards.hand, current_player_card)
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(current_player_card)} in hand`)
}
let next_player_query = new NextPlayerQuery(game, player_cards.player_id)
let next_player_cards = PlayerCardsModel.findOne(game._id, next_player_query.next_player()._id)
let next_player_card_revealer = new CardRevealer(game, next_player_cards)
next_player_card_revealer.reveal_from_deck(1)
let next_player_card = next_player_cards.revealed[0]
if (next_player_card) {
let card_mover = new CardMover(game, next_player_cards)
card_mover.move(next_player_cards.revealed, next_player_cards.deck, next_player_card)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, next_player_cards)
}
if (current_player_card && (!next_player_card || CardCostComparer.card_less_than(game, current_player_card, next_player_card))) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
let victory_token_gainer = new VictoryTokenGainer(game, player_cards)
victory_token_gainer.gain(1)
}
}
}