app/cards/empires/charm.js
Charm = class Charm extends Card {
types() {
return ['treasure']
}
coin_cost() {
return 5
}
play(game, player_cards) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: '+$2 and +1 buy', value: 'coin'},
{text: 'Gain a card on next buy', value: 'gain'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Charm.process_response)
}
static process_response(game, player_cards, response) {
if (response[0] === 'coin') {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(2)
} else if (response[0] === 'gain') {
game.turn.charms += 1
game.log.push(` <strong>${player_cards.username}</strong> chooses to gain a card on next buy`)
}
}
buy_event(buyer, charm) {
buyer.game.turn.charms -= 1
let eligible_cards = _.filter(buyer.game.cards, (card) => {
return card.count > 0 && card.supply && card.top_card.name != buyer.card.name && CardCostComparer.card_equal_to(buyer.game, card.top_card, buyer.card)
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: buyer.game._id,
player_id: buyer.player_cards.player_id,
username: buyer.player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(buyer.game, buyer.player_cards, turn_event_id, charm)
turn_event_processor.process(Charm.gain_card)
} else {
buyer.game.log.push(` but there are no available cards to gain from ${CardView.render(charm)}`)
}
}
static gain_card(game, player_cards, selected_cards) {
if (_.size(selected_cards) > 0) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses not to gain a card from ${CardView.render(charm)}`)
}
}
}