app/cards/empires/city_quarter.js
CityQuarter = class CityQuarter extends Card {
types() {
return ['action']
}
coin_cost() {
return 0
}
debt_cost() {
return 8
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand')
let action_count = _.size(_.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'action')
}))
if (action_count > 0) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(action_count)
} else {
game.log.push(` but has no actions in hand`)
}
}
}