app/cards/empires/crown.js
Crown = class Crown extends Card {
types() {
return ['action', 'treasure']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), game.turn.phase)
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to play twice (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player.card)
turn_event_processor.process(Crown.play_twice)
} else {
let article_text = game.turn.phase === 'action' ? 'an' : 'a'
game.log.push(` but does not play ${article_text} ${game.turn.phase}`)
}
}
static play_twice(game, player_cards, selected_cards, crown) {
if (!_.isEmpty(selected_cards)) {
let card_player = new CardPlayer(game, player_cards, selected_cards[0], crown)
card_player.play(true, true, 'hand', 2)
} else {
let article_text = game.turn.phase === 'action' ? 'an' : 'a'
game.log.push(` but does not play ${article_text} ${game.turn.phase}`)
}
}
}