app/cards/empires/encampment.js
Encampment = class Encampment extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
stack_name() {
return 'Encampment/Plunder'
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let gold_and_plunder = _.filter(player_cards.hand, function(card) {
return card.name === 'Gold' || card.name === 'Plunder'
})
if (_.size(gold_and_plunder) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a Plunder or Gold to reveal (or none to skip):',
cards: gold_and_plunder,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player.card)
turn_event_processor.process(Encampment.reveal)
} else {
Encampment.set_aside(game, player_cards, card_player.card)
}
}
start_cleanup_event(game, player_cards, encampment) {
let card_mover = new CardMover(game, player_cards)
card_mover.return_to_supply(player_cards.aside, encampment.stack_name, [encampment])
game.log.push(` <strong>${player_cards.username}</strong> returns ${CardView.render(encampment)} to the Supply`)
}
static reveal(game, player_cards, selected_cards, encampment) {
if (_.size(selected_cards) > 0) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand', selected_cards)
} else {
Encampment.set_aside(game, player_cards, encampment)
}
}
static set_aside(game, player_cards, encampment) {
game.log.push(` but does not reveal a Gold or Plunder`)
let card_mover = new CardMover(game, player_cards)
if (card_mover.move(player_cards.in_play, player_cards.aside, encampment)) {
game.log.push(` <strong>${player_cards.username}</strong> sets aside ${CardView.render(encampment)}`)
}
}
}