app/cards/empires/events/advance.js
Advance = class Advance extends Event {
coin_cost() {
return 0
}
buy(game, player_cards) {
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash (or none to skip):',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Advance.trash_card)
} else {
game.log.push(` but chooses not to trash an action`)
}
}
static trash_card(game, player_cards, selected_cards) {
if (!_.isEmpty(selected_cards)) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
let trashed_cards =card_trasher.trash()
let eligible_cards = _.filter(game.cards, (card) => {
return _.includes(_.words(card.top_card.types), 'action') && card.count > 0 && card.supply && CardCostComparer.coin_less_than(game, card.top_card, 7)
})
if (_.size(eligible_cards) > 0) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Advance.gain_card)
} else {
game.log.push(` but there are no available cards to gain`)
}
} else {
game.log.push(` but chooses not to trash an action`)
}
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
}
}