app/cards/empires/events/annex.js
Annex = class Annex extends Event {
coin_cost() {
return 0
}
debt_cost() {
return 8
}
buy(game, player_cards) {
if (_.size(player_cards.discard) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose up to 5 cards to keep in your discard:',
cards: player_cards.discard,
minimum: 0,
maximum: 5
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Annex.shuffle_discard)
} else {
game.log.push(` but there are no cards in discard`)
}
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Duchy')
card_gainer.gain()
}
static shuffle_discard(game, player_cards, selected_cards) {
let selected_card_ids = _.map(selected_cards, 'id')
let cards_to_shuffle = _.filter(player_cards.discard, (card) => {
return !_.includes(selected_card_ids, card.id)
})
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle('discard', cards_to_shuffle)
let discard_size = _.size(player_cards.discard)
let shuffle_text = discard_size > 0 ? `all but ${discard_size} cards` : 'their discard'
game.log.push(` <strong>${player_cards.username}</strong> shuffles ${shuffle_text} into their deck`)
}
}