jcbantuelle/dominion-meteor

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app/cards/empires/events/banquet.js

Summary

Maintainability
C
1 day
Test Coverage
Banquet = class Banquet extends Event {

  coin_cost() {
    return 3
  }

  buy(game, player_cards) {
    _.times(2, function() {
      let card_gainer = new CardGainer(game, player_cards, 'discard', 'Copper')
      card_gainer.gain()
    })

    let eligible_cards = _.filter(game.cards, function(card) {
      return !_.includes(_.words(card.top_card.types), 'victory') && card.count > 0 && card.supply && CardCostComparer.coin_less_than(game, card.top_card, 6)
    })

    if (_.size(eligible_cards) > 1) {
      GameModel.update(game._id, game)
      PlayerCardsModel.update(game._id, player_cards)
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        game_cards: true,
        instructions: 'Choose a card to gain:',
        cards: eligible_cards,
        minimum: 1,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(Banquet.gain_card)
    } else if (_.size(eligible_cards) === 1) {
      Banquet.gain_card(game, player_cards, eligible_cards)
    } else {
      game.log.push(`  but there are no available cards to gain`)
    }
  }

  static gain_card(game, player_cards, selected_cards) {
    let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
    card_gainer.gain()
  }

}