app/cards/empires/events/donate.js
Donate = class Donate extends Event {
coin_cost() {
return 0
}
debt_cost() {
return 8
}
buy(game, player_cards) {
game.turn.donate = true
}
between_turn_event(game, player_cards, donate) {
game.log.push(` <strong>${player_cards.username}</strong> processes ${CardView.render(donate)}`)
let card_mover = new CardMover(game, player_cards)
card_mover.move_all(player_cards.deck, player_cards.hand)
card_mover.move_all(player_cards.discard, player_cards.hand)
if (_.size(player_cards.hand) > 0) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of cards to trash:',
cards: player_cards.hand,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, donate)
turn_event_processor.process(Donate.trash_cards)
} else {
game.log.push(` <strong>${player_cards.username}</strong> has no cards to trash for ${CardView.render(donate)}`)
}
}
static trash_cards(game, player_cards, selected_cards, donate) {
if (_.size(selected_cards) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> chooses not to trash anything for ${CardView.render(donate)}`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle('hand')
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(5)
}
}