app/cards/empires/events/ritual.js
Ritual = class Ritual extends Event {
coin_cost() {
return 4
}
buy(game, player_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Curse')
let gained = card_gainer.gain()
if (gained && gained.name === 'Curse') {
if (_.size(player_cards.hand) > 1) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Ritual.trash_card)
} else if (_.size(player_cards.hand) === 1) {
Ritual.trash_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` but <strong>${player_cards.username}</strong> has no cards in hand`)
}
}
}
static trash_card(game, player_cards, selected_cards) {
let victory_tokens = CostCalculator.calculate(game, selected_cards[0])
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
let victory_token_gainer = new VictoryTokenGainer(game, player_cards)
victory_token_gainer.gain(victory_tokens)
}
}