app/cards/empires/events/salt_the_earth.js
SaltTheEarth = class SaltTheEarth extends Event {
coin_cost() {
return 4
}
buy(game, player_cards) {
let victory_token_gainer = new VictoryTokenGainer(game, player_cards)
victory_token_gainer.gain(1)
let eligible_cards = _.filter(game.cards, function(card) {
return _.includes(_.words(card.top_card.types), 'victory') && card.count > 0 && card.supply
})
if (_.size(eligible_cards) > 1) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a victory card to trash:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(SaltTheEarth.trash_card)
} else if (_.size(eligible_cards) === 1) {
SaltTheEarth.trash_card(game, player_cards, eligible_cards)
}
}
static trash_card(game, player_cards, selected_cards) {
let supply_card_trasher = new SupplyCardTrasher(game, player_cards, selected_cards[0].stack_name, selected_cards[0].top_card)
supply_card_trasher.trash()
}
}