app/cards/empires/events/tax.js
Tax = class Tax extends Event {
coin_cost() {
return 2
}
buy(game, player_cards) {
let eligible_cards = _.filter(game.cards, function(card) {
return card.supply
})
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to tax:',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Tax.add_debt)
}
buy_event(buyer, tax) {
let debt_token_gainer = new DebtTokenGainer(buyer.game, buyer.player_cards, tax)
debt_token_gainer.gain(buyer.game_card.debt_tokens)
buyer.game_card.debt_tokens = 0
}
static add_debt(game, player_cards, selected_cards) {
let taxed_pile = _.find(game.cards, (card) => {
return card.name === selected_cards[0].name
})
taxed_pile.debt_tokens += 2
game.log.push(` <strong>${player_cards.username}</strong> adds two debt tokens to ${CardView.render(selected_cards)}`)
}
}