app/cards/empires/events/windfall.js
Windfall = class Windfall extends Event {
coin_cost() {
return 5
}
buy(game, player_cards) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
_.times(3, function() {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Gold')
card_gainer.gain()
})
} else {
game.log.push(` but there are cards in the deck or discard`)
}
}
}